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Infomax Computer Academy

About Course

MySQL is the most popular Open Source Relational SQL Database Management System. MySQL is one of the best RDBMS being used for developing various web-based software applications. MySQL is developed, marketed and supported by MySQL AB, which is a Swedish company. This tutorial will give you a quick start to MySQL and make you comfortable with MySQL programming.
MySQL is an open-source relational database management system. Its name is a combination of "My", the name of co-founder Michael Widenius's daughter, and "SQL", the abbreviation for Structured Query Language.
MySQL, the most popular Open Source SQL database management system, is developed, distributed, and supported by Oracle Corporation.
SQL is the most popular language for adding, accessing and managing content in a database. It is most noted for its quick processing, proven reliability, ease and flexibility of use. MySQL is an essential part of almost every open source PHP application.

Course Detail

Course Duration

The Duration of the course is 4 months

Fees

Course fee isRs. 2000 to Rs.5000.Many institutes follow their own Fee Schedule so there is variance in fee structure and Course Schedule.

Eligibility

Undergraduates/ graduates/ working professionals/ engineers

Frequently Ask Questions

Applets execute under the control of a web browser. Netscape and Internet Explorer impose a security restriction, that prohibits access to the local filesystem by applets. While this may cause frustration for developers, this is an important security feature for the end-user. Without it, applets would be free to modify the contents of a user's hard-drive, or to read its contents and send this information back over a network.
Digitally signed applets can request permission to access the local filesystem, but the easiest way around the problem is to read and write to remote files located on a network drive. For example, in conjunction with a CGI script or servlet, you could send HTTP requests to store and retrieve data.

Custom graphical components can be created by producing a class that inherits from java.awt.Canvas. Your component should override the paint method, just like an applet does, to provide the graphical features of the component.

This is a very common question - after all, there aren't any SocketReaders, or PipedReaders. You need something to bridge the gap between a Reader, and an InputStream. That's where InputStreamReader comes into play.
InputStreamReader is a reader that can be connected to any InputStream - even filtered input streams such as DataInputStream, or BufferedInputStream. Here's an example that shows InputStreamReader in action.
// Connect a BufferedReader, to an InputStreamReader which is connected to
// an InputStream called 'in'.
BufferedReader reader = new BufferedReader ( new InputStreamReader ( in ) );
You can do the same with an OutputStream to a Writer (see OutputStreamWriter for more information).

The most common mechanism for this is the callback, where one class calls the method of another to notify it of an action or event. The class to be notified defines methods that will respond to specific events, such as when a mouse is clicked, dragged, or released. The AWT makes heavy use of this, with Listener interfaces. A class implements the event handling methods of a listener, and can then be registered with a component that generates these types of events. Classes that are event sources provide methods which register a listener, and at a later time when the event is generated, will invoke listener methods. The Abstract Windowing Toolkit (AWT) and Swing APIs would be a good place to start, to see if this suits your needs.

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